Why SoloMode?
Every project management tool out there is built for teams. Sprints, standups, stakeholder reviews — none of that maps to how a solo indie dev actually works.
You're one person wearing every hat: programmer, artist, designer, audio engineer, QA, and marketing. You need a tool that keeps up with you, not one that forces you into somebody else's workflow.
That's why we built SoloMode.
What makes it different
A dashboard that makes sense
Your projects live on a clean card-based dashboard. Each game shows its title, cover art, genre, and a quick description — everything you need at a glance without the clutter.
Task boards built for game dev
Our kanban board isn't just To Do / Doing / Done. You can tag tasks by:
- Priority — what's urgent right now
- Discipline — Code, Art, Audio, Design
- System — Combat, Inventory, UI, whatever your game needs
- Scope — quick fix or week-long feature
- Bug — because bugs happen
Filter and sort by any combination. Find exactly what you should be working on next.
A living Game Design Document
Every project gets a built-in GDD editor with full Markdown support. Keep your vision doc right next to your task board — no more switching between apps.
What's next
We're just getting started. Here's a taste of what's on the roadmap:
- Time tracking — see where your hours actually go
- Export & backup — your data, your way
- Themes — because your project manager should look as good as your game
Stay tuned, and happy shipping.